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How to add custom assets to dungeon painter studio
How to add custom assets to dungeon painter studio













how to add custom assets to dungeon painter studio

This leads to some distortion, the main contribution here is made by the generated on the fly normal map, light, and postprocessing. I want to show them in an environment, and the environment MUST affect them. Originally posted by pyro:I did not set myself the task of showing assets as they are. because of these issues I don't think we will be supporting DPS2 because it presents our assets in unflattering way. The quality is terrible even tho it's supposedly the same resolution, it's blurry and has almost a film grain effect on top of everything, objects have white outlines, the orange global illumination tints everything and the wall tiles cant even be aligned properly (the actual png files are completely seamless) * Walls can now only be boring perfect lines with a texture, only way to use our walls for example is by placing them as objects, which also doesn't really work because again some kind of scaling is applied so snapping and seamlessnes of our tiles is broken.Īll this was in the first 5 minutes of my testing and then I just lost interest in testing further tbh.Įxample of all the issues in one simple image:ĭPS export on top at 200dpi ( that's the same as our assets are drawn at ) vs "Default", the same assets thrown together in other software. horrendous, objects have white artefacts since there is some kind of re-scaling going on, and when I tried to place couple of objects down just to test the export quality in case it's just in the app and exports are clean, nope. * The global lighting is very off and orange tints every texture and object, destroying it's original colours. Some major issues I encountered right away: I did some testing today and I'm sorry to say that DPS2 is certainly not what I was hoping for, DPS2 is a step in a different direction than what I was thinking.įorgotten Adventures assets wont work with this version very well (or any other custom assets from the workshop for that matter) unless something drastically changes.

how to add custom assets to dungeon painter studio

Note 2: *Maybe you should scale some items to make them fit beter.I had high hopes for DPS2 because when first announced I thought that emulating 3d environment is a good idea for lighting purposes.

how to add custom assets to dungeon painter studio

Note1: * There are duplicated vehicles with different scales. Hope you enjoy! Combine it with other workshop tillesets. I have collected images from multiple sources: It can be a bit tricky, but the final result is better with a little of work You can see in the gallery the final effect. **Use this with "Tint" effect to give color to the ships in a X-Wing Alliance style. try to use "search" filter (they can be in different folders). Status (some may need the use of effects to see them clearer).

how to add custom assets to dungeon painter studio

Starfighters (some ships have been re-scaled) Collection of Star Wars tokens, objects, textures etc.















How to add custom assets to dungeon painter studio